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Principle of least astonishment wiki

http://eceweb1.rutgers.edu/~marsic/books/SE/instructor/slides/lec-10%20Design-Principles.ppt WebIt is alternatively referred to as the rule or law of least astonishment, or the rule or principle of least surprise ( POLS ). A textbook formulation is "People are part of the system. The …

principle of least astonishment - Wiktionary

http://principles-wiki.net/principles:start WebProper noun [ edit] principle of least astonishment. ( software, user interface, design) A principle that the design should match the user's experience, expectations, and mental … loomis currency https://waexportgroup.com

Principle of Least Astonishment Agile Technical Practices Distilled

The principle of least astonishment (POLA), aka principle of least surprise (alternatively a law or rule), applies to user interface and software design. It proposes that a component of a system should behave in a way that most users will expect it to behave, and therefore not astonish or surprise users. The … See more An early reference to the "Law of Least Astonishment" appeared in the PL/I bulletin in 1967. By the late 1960's, PL/I had become infamous for violating the law, for example because, due to PL/I's precision conversion … See more • DWIM (do what I mean) • Convention over configuration • Human interface guidelines • Look and feel • Occam's razor See more A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." The principle aims … See more Websites offering keyboard shortcuts often allow pressing ? to see the available shortcuts. Examples include Gmail, YouTube, and Jira. In See more • Principle of Least Astonishment at Portland Pattern Repository See more WebProper noun [ edit] principle of least astonishment. ( software, user interface, design) A principle that the design should match the user's experience, expectations, and mental models. synonyms . Synonyms: POLA, principle of least surprise. WebThe Principle of Least Astonishment also helps settle debates over the best way to design software or an interface. When a conflict arises between the way two parts of an interface work, or programmers, designers, and others debate how a page is used, choosing what people expect from the page (and backing up your choices with testing) almost ... loomis crossfit

Principle of least astonishment — Wikipedia Republished // WIKI 2

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Principle of least astonishment wiki

The Principle of least Astonishment - Usertimes

WebOct 21, 2024 · This principle effectively outlines one of the fundamental tenets of human-computer interaction (HCI). The Principle of Least Astonishment postulates, “if a … WebThe principle of least astonishment (POLA), also called the principle of least surprise (alternatively a 'law' or 'rule') applies to user interface and software design. A typical formulation of the principle, from 1984, is: 'If a necessary feature has a high astonishment factor, it may be necessary to redesign the feature.'

Principle of least astonishment wiki

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WebThe principle of least astonishment , aka principle of least surprise , The term has been in use in relation to computer use since at least the 1970s. Although first formalized in the … WebNov 22, 2013 · Principle of Least Astonishment. Or "uniformity in command interface" - From Deutsch & Taft 1980 Requirements for an experimental programming environment . Design a self-teaching interface for beginners, and an efficient interface for advanced users, but optimize for intermediates. Balance learnability and discoverability with utility

WebSep 26, 2024 · The Principle of Least Surprise (or the Principle of Least Astonishment) is a general design rule which states that your design should match the mental model of your expected audience. WebThe principle of least astonishment , aka principle of least surprise ,[1][2] applies to user interface and software design.[3] It proposes that a component of a system should …

WebWe support the principle of least astonishment: content on Wikimedia projects should be presented to readers in such a way as to respect their expectations of what any page or … WebThe principle of least astonishment (POLA) is usually known as (“The principle of least surprise”). It is an essential aspect when designing a user interface and software.

WebMar 4, 2024 · Motivation for the principle of least astonishment. Case: Code X knows about Y and Z. Action: We need to modify Y. Problems: We need to be aware and remember that X will be affected.

WebThe principle of least astonishment (POLA), aka principle of least surprise (alternatively a law or rule), applies to user interface and software design. It proposes that a component … horaires bus 6 monacohoraires bus 7200WebMar 3, 2024 · Clean Code and the Principle of Least Astonishment. Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods. When constructors are overloaded, use static factory methods with names that ... horaires bus 616WebApr 4, 2024 · 你应该知道的前端编程利器 VS Code. 编辑器的选择一直是开发者们经久不衰的话题,各个语言都有很多编辑器可做选择,甚至有的编辑器可以通杀大部分的编程语言,而前端作为一门热门语言,编辑器的种类也是丰富多... loomis currency bagsWebThe Principle of Least Astonishment is applicable to a wide range of design activities - and not just in computing (though that is often where the most astonishing things happen). … loomis dartmouth nsWebThe principle of least astonishment (POLA), also called the principle of least surprise (alternatively a 'law' or 'rule') applies to user interface and software design. A typical … loomis dartmouthWebNot scientific [ edit] I am removing this paragraph: "In science, the informal principle of least astonishment states that the explanation which is the least astonishing is usually the right … horaires bus 78 tcl